> For the complete documentation index, see [llms.txt](https://captain-tsubasa-rivals.gitbook.io/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captain-tsubasa-rivals.gitbook.io/en/rival-mode/reward.md).

# Reward: TSUBASAUT

### RIVAL Mode Rewards

The following rewards can be earned in each stage. Reward contents vary depending on the stage.&#x20;

* $TSUBASAUT&#x20;
* Treasure Box
* Rival Piece&#x20;
* Proficiency Level

You can also get bonus rewards other than the above by fulfilling conditions during your turn. This is uncovered as you play the game.

{% hint style="success" %}
**Acquisition system of $TSUBASAUT**

1. RP (Rivals Point): Rivals points/enemy parameters&#x20;
2. System Value: System value, subject to change&#x20;
3. Parameter: Range of system value
   {% endhint %}

<figure><img src="/files/PebaFRhufp5bsXoYB5n2" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
**Increasing the amount of reward $TSUBASAUT**

1. Increase the total amount of Energy&#x20;
2. Raise the player's level and increase parameters
3. Use Proficiency to enhance VS parameters&#x20;
4. Equip Support Characters to Players
   {% endhint %}

### Drop Items&#x20;

Items may be dropped according to the Luck parameter of the Player, regardless of the result of the RIVAL mode match. Items that could drop are as follows:

* Treasure Box
* Rival Piece&#x20;
* PvP Ticket


---

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