> For the complete documentation index, see [llms.txt](https://captain-tsubasa-rivals.gitbook.io/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captain-tsubasa-rivals.gitbook.io/en/rival-mode/energy.md).

# Cost: Energy

### RIVAL Mode Costs

Playing the RIVAL mode consumes the User's Energy. The game cannot be played if Energy is insufficient.&#x20;

The Physical Condition of the player used for the game will be bad. The decrease rate depends on the stage you are playing.\
\
Please see [Physical Condition/Refresh](/en/player-nft-and-training-functions/physical-condition-refresh.md) for details.

{% hint style="success" %}

#### Energy Recovery

* To challenge a stage in RIVAL Mode, you must expend Energy, and if you are low on Energy, you will not be able to play the game.&#x20;
* The maximum amount of Energy is determined by the total number of Players the User holds.
* Energy recovers 25% of its maximum value every 6 hours (0:00, 6:00, 12:00, 18:00 SG T UTC+8).
  {% endhint %}

<table><thead><tr><th width="376.09580838323353" align="center">Total # of Players</th><th align="center">Max Energy</th></tr></thead><tbody><tr><td align="center">1~2</td><td align="center">2</td></tr><tr><td align="center">3~8</td><td align="center">4</td></tr><tr><td align="center">9~14</td><td align="center">9</td></tr><tr><td align="center">15~29</td><td align="center">15</td></tr><tr><td align="center">30</td><td align="center">21</td></tr></tbody></table>
