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CAPTAIN TSUBASA -RIVALS-
  • 📈Introduction
  • 🎯Project Goals
    • Creating a New Game Experience
    • Realizing a Sustainable Economy
    • Value Enhancement in $TSUGT
  • 👕Player NFT and Training Functions
    • Rarity / Level
    • Parameter / VS Parameter
    • Attributes/Cards
    • Special skill
    • Skills
    • Support Slots/Characters
    • Physical Condition/Refresh
    • Player mint
    • Player Packs and Probability
    • Fusion
    • Inheritance(Special moves and Skills)
    • Stadium
  • ⚽Gameplay
  • 🔰Free to Play
    • Basic Rules
  • ⚽Rival Mode
    • Basic Rules
    • Cost: Energy
    • Reward: TSUBASAUT
    • Reward: Treasure Box/Items
  • 🏆PvP mode
    • Preparation
    • Game Flow
    • PvP Rules
    • Goalkeepers
    • Cost: PvP Tickets
    • Reward: Rival Cards
  • 🥇How to play ARENA
    • Match Preparation
    • Game Flow
    • New Feature: Position buffs
    • New Feature: Support players
    • Stamina
    • Retirement
    • Rules
    • Cost
    • Rewards
  • 👊How to play ARENA SpecialMatch
    • Cost
    • Opponents and Special rules
    • Rewards
  • 🛒Shop/ Market Place
  • 💙Invites/Rentals
  • 💰Tokens
    • Token Types
    • Suppression of Token Volatility
  • 🛣️Roadmap
  • 🔐Security
  • 📝Change log
  • 🇯🇵日本語 (Language)
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  1. Rival Mode

Cost: Energy

PreviousBasic RulesNextReward: TSUBASAUT

Last updated 2 years ago

RIVAL Mode Costs

Playing the RIVAL mode consumes the User's Energy. The game cannot be played if Energy is insufficient.

The Physical Condition of the player used for the game will be bad. The decrease rate depends on the stage you are playing. Please see for details.

Energy Recovery

  • To challenge a stage in RIVAL Mode, you must expend Energy, and if you are low on Energy, you will not be able to play the game.

  • The maximum amount of Energy is determined by the total number of Players the User holds.

  • Energy recovers 25% of its maximum value every 6 hours (0:00, 6:00, 12:00, 18:00 SG T UTC+8).

Total # of Players
Max Energy

1~2

2

3~8

4

9~14

9

15~29

15

30

21

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Physical Condition/Refresh