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CAPTAIN TSUBASA -RIVALS-
  • 📈Introduction
  • 🎯Project Goals
    • Creating a New Game Experience
    • Realizing a Sustainable Economy
    • Value Enhancement in $TSUGT
  • 👕Player NFT and Training Functions
    • Rarity / Level
    • Parameter / VS Parameter
    • Attributes/Cards
    • Special skill
    • Skills
    • Support Slots/Characters
    • Physical Condition/Refresh
    • Player mint
    • Player Packs and Probability
    • Fusion
    • Inheritance(Special moves and Skills)
    • Stadium
  • ⚽Gameplay
  • 🔰Free to Play
    • Basic Rules
  • ⚽Rival Mode
    • Basic Rules
    • Cost: Energy
    • Reward: TSUBASAUT
    • Reward: Treasure Box/Items
  • 🏆PvP mode
    • Preparation
    • Game Flow
    • PvP Rules
    • Goalkeepers
    • Cost: PvP Tickets
    • Reward: Rival Cards
  • 🥇How to play ARENA
    • Match Preparation
    • Game Flow
    • New Feature: Position buffs
    • New Feature: Support players
    • Stamina
    • Retirement
    • Rules
    • Cost
    • Rewards
  • 👊How to play ARENA SpecialMatch
    • Cost
    • Opponents and Special rules
    • Rewards
  • 🛒Shop/ Market Place
  • 💙Invites/Rentals
  • 💰Tokens
    • Token Types
    • Suppression of Token Volatility
  • 🛣️Roadmap
  • 🔐Security
  • 📝Change log
  • 🇯🇵日本語 (Language)
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  1. Rival Mode

Basic Rules

PreviousRival ModeNextCost: Energy

Last updated 1 year ago

Basic Rules

Rivalry Mode is a basic 3-turn command battle.

  1. Select one or more cards from among the six cards of the Player.

  2. The total RP (Rivals Point) of the selected cards is compared with the opponent's RP. The side that has the higher RP is the winner.

  3. After repeating steps 1 and 2 for 3 turns, the game ends. *If there are no more cards in turn 1 or 2, the game ends at that point.

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