⚽
CAPTAIN TSUBASA -RIVALS-
  • 📈Introduction
  • 🎯Project Goals
    • Creating a New Game Experience
    • Realizing a Sustainable Economy
    • Value Enhancement in $TSUGT
  • 👕Player NFT and Training Functions
    • Rarity / Level
    • Parameter / VS Parameter
    • Attributes/Cards
    • Special skill
    • Skills
    • Support Slots/Characters
    • Physical Condition/Refresh
    • Player mint
    • Player Packs and Probability
    • Fusion
    • Inheritance(Special moves and Skills)
    • Stadium
  • ⚽Gameplay
  • 🔰Free to Play
    • Basic Rules
  • ⚽Rival Mode
    • Basic Rules
    • Cost: Energy
    • Reward: TSUBASAUT
    • Reward: Treasure Box/Items
  • 🏆PvP mode
    • Preparation
    • Game Flow
    • PvP Rules
    • Goalkeepers
    • Cost: PvP Tickets
    • Reward: Rival Cards
  • 🥇How to play ARENA
    • Match Preparation
    • Game Flow
    • New Feature: Position buffs
    • New Feature: Support players
    • Stamina
    • Retirement
    • Rules
    • Cost
    • Rewards
  • 👊How to play ARENA SpecialMatch
    • Cost
    • Opponents and Special rules
    • Rewards
  • 🛒Shop/ Market Place
  • 💙Invites/Rentals
  • 💰Tokens
    • Token Types
    • Suppression of Token Volatility
  • 🛣️Roadmap
  • 🔐Security
  • 📝Change log
  • 🇯🇵日本語 (Language)
Powered by GitBook
On this page
  • Attributes
  • Cards
  1. Player NFT and Training Functions

Attributes/Cards

PreviousParameter / VS ParameterNextSpecial skill

Last updated 1 year ago

Attributes

Each player has one of the following attributes: Toughness, Agility, and Skill.

Cards

Each Player holds 6 Cards that are used in the RIVAL mode (PvE) as commands.

  • The attributes of each card are related to each other in a three-way relationship as follows.

    • Toughness is stronger than Skill

    • Agility is stronger than Toughness

    • Skill is stronger than Agility

  • The attribute of the first Card is always the same as the Player.

  • The attribute of the second Card and after are randomly assigned.

👕