> For the complete documentation index, see [llms.txt](https://captain-tsubasa-rivals.gitbook.io/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captain-tsubasa-rivals.gitbook.io/en/pvp-mode/game-flow.md).

# Game Flow

## Game Flow

<figure><img src="/files/tQcZN6UOLCan2QJmn2jP" alt=""><figcaption></figcaption></figure>

1. Select Players and Commands to use in the battle.
2. The battle begins your selected Player vs. the opponent's player. Skills and other buff effects are activated here.&#x20;
3. The player with the higher RP (RivalsPoint) wins.&#x20;
4. 1-3 is repeated for a maximum of three turns.
5. The User with more wins is the winner.

## Rewards: Rival Pieces

* If the user wins a PvP match, the winner will receive the target Rival Piece, while the loser will lose the target Rival Piece.
* If the user loses the match, the rival pieces cannot be taken away and the rival piece of the winning opponent remains the same.
