> For the complete documentation index, see [llms.txt](https://captain-tsubasa-rivals.gitbook.io/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captain-tsubasa-rivals.gitbook.io/en/project-goals/value-enhancement-in-usdtsugt.md).

# Value Enhancement in $TSUGT

With the release of ARENA from Sep 2023, “Captain Tsubasa -RIVALS-” will change from a game based on the consumption and acquisition of $TSUBASAUT to a game where the management and community work together to improve the value of $TSUGT.

### ARENA & FUSION

1. **Creating demand for player NFTs**

The introduction of “ARENA”, a PvP game with 11 players, will create demand for a large number of player NFTs.

2. **Function to reduce the total amount of player NFTs**

In the “ARENA”, players will retire after repeated play, so it is necessary to perform fusions periodically to recover.

FUSION is a function that upgrades a player by spending multiple players, FUSION reduces the number of player NFTs from the total number of NFTs in the entire game.<br>

3. **Expectations for stabilization of player NFT floor prices**

Due to the need to purchase new players for the “ARENA” and the need to restock players for the “FUSION”, as a result, it is expected that the floor price of player NFTs will stabilize.

### Reward Design of $TSUGT in ARENA

The $TSUGT, the Governance Token for “Captain Tsubasa — RIVALS”, is the core token of the game.　

Unlike $TSUBASAUT, where maintaining and stabilizing the price was important, for $TSUGT, the community and management will work together to increase its value.

1. **Basic $TSUGT Concept**

In order to improve the long-term value of $TSUGT, we will realize a situation where “$TSUGT consumption > $TSUGT acquisition” in the game. However, we know that this alone is not enough to achieve the rewards expected by users.

2. **User Rewards**

<figure><img src="https://lh3.googleusercontent.com/ySd6GvxRnM533uu7-g_Aae60CgQjDYP4j9SkVlBFJOGyhLM4H30qtOAA-AIBIiyFQsHYoLVHIRLZasoPGV-G-C-uyoMOrJXJJ58pf1pHJ7KXkO-szGexowmzD6NGhgYJFFkYDEeht9riEVesJAcGpIc" alt=""><figcaption></figcaption></figure>

<figure><img src="https://lh5.googleusercontent.com/NXIimRwGSmYtEUMRnQlDsvkJec9Apg0BF-EnkGYv9gQKWhPOPlVbMds4OF6C8UVClCvSAfL7FITTUg8RU49Wxl0ou2hn_G09wO4fphFjJAHOgeeIW1Q8ZcJMxFjWu0mrLBwMdEHAuGhMLsriuQkVmBU" alt=""><figcaption></figcaption></figure>

The total amount of $TSUGT reward will be calculated and determined based on past $TSUGT consumption and will not exceed the total amount of $TSUGT consumption.

This does not mean that users will not receive sufficient rewards.

Users will get item rewards in addition to the $TSUGT rewards as rewards from the “ARENA”. By successfully trading the items obtained from the item rewards, users will be able to increase their returns even more.

### Burn of $TSUGT

In order to increase the long-term value of $TSUGT, we will aggressively burn $TSUGT consumed in-game.

Burn of $TSUGT will reduce the total amount of $TSUGT in the market and contribute to the scarcity of $TSUGT.

Also, the more users hold on to their $TSUGT, the lower the total amount of $TSUGT on the market, which in turn contributes to the scarcity of $TSUGT.
