# Rules

See [PvP Rules](https://captain-tsubasa-rivals.gitbook.io/en/pvp-mode/pvp-rules) for basic rules.

## Differences from PvP rules

1. **Number of turns and win conditions**

* A soccer match is represented by 5 turns, alternating between offense and defense.
* The winner is determined in 5 turns: offense, defense, offense, defense, offense.
* Unlike PvP rules, there is a draw in ARENA.
* You get 3 points for a win and 1 for a draw.

2. **Player selection,** [**stamina**](https://captain-tsubasa-rivals.gitbook.io/en/how-to-play-arena/stamina) **and** [**retirement**](https://captain-tsubasa-rivals.gitbook.io/en/how-to-play-arena/retirement)

* Up to two players can be used per turn, one as the main player and the other as a support player.
* Stamina decreases as you select players.
* The possibility of retiring a player increases as the player continues to be used.

3. **Number of gauges for special move commands**

* In PvP mode, the gauge for special moves is 4, but in ARENA it is 6.
* The gauge can be used up to 4 in one turn.

　**▼ Consumption pattern** 　

　　Gauge 1: 25% success 　

　　Gauge 2: 50% success 　

　　Gauge 3: 75% success 　

　　Gauge 4: 100% success
