> For the complete documentation index, see [llms.txt](https://captain-tsubasa-rivals.gitbook.io/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captain-tsubasa-rivals.gitbook.io/en/player-nft-and-training-functions/support-slots-characters.md).

# Support Slots/Characters

<figure><img src="/files/cTrFPyuMFppkjyiNegjP" alt=""><figcaption></figcaption></figure>

* Each player's Support Slot can be equipped with a Support Character to gain buffing effects during the game.&#x20;
* To equip a Support Character, you must first unlock the Support Slot.&#x20;
* There are a total of 8 support slots per player.

## About Support Slots&#x20;

### Support Slot Types

Each player has 4 parameter support slots and 4 VS parameter support slots.

There are 4 types of parameter slots (Efficiency/Resilience/Luck/Proficiency) and 3 types of VS parameter slots (Toughness/Agility/Skill), each of which can be equipped with a Support Character of the same type as the slot.

### Unlocking Support Slots&#x20;

Support slots can be unlocked once a player has reached a certain level by spending $TSUBASAUT.

The cost of releasing Support Slots at each level is as follows.

<table><thead><tr><th width="158.3125" align="center">Player Level</th><th width="240">Unlocking Slot Type</th><th width="321.6875" align="center">Support Slot Unlock Cost ($TSUBASAUT)</th></tr></thead><tbody><tr><td align="center">5</td><td>Parameter</td><td align="center">20</td></tr><tr><td align="center">10</td><td>Parameter</td><td align="center">40</td></tr><tr><td align="center">15</td><td>Parameter</td><td align="center">60</td></tr><tr><td align="center">20</td><td>Parameter</td><td align="center">80</td></tr><tr><td align="center">25</td><td>VS Parameter</td><td align="center">30</td></tr><tr><td align="center">27</td><td>VS Parameter</td><td align="center">60</td></tr><tr><td align="center">30</td><td>VS Parameter</td><td align="center">90</td></tr><tr><td align="center">30</td><td>VS Parameter</td><td align="center">90</td></tr></tbody></table>

### Support Slot Rarity

* The Rarity of the Support Slot is determined by lottery when unlocked.
* There are five rarity levels, with rarity increasing from Common to Legendary.&#x20;
  * **Common /&#x20;**<mark style="color:green;">**Uncommon**</mark>**&#x20;/&#x20;**<mark style="color:blue;">**Rare**</mark>**&#x20;/&#x20;**<mark style="color:purple;">**Epic**</mark>**&#x20;/&#x20;**<mark style="color:yellow;">**Legendary**</mark>&#x20;
* If the rarity of the support slot is Uncommon or higher, extra effects will be added to the support slot.&#x20;
* Once the rarity of the Support Slot is chosen, it cannot be changed.

## Support Characters&#x20;

### &#x20;Support Character Types and Usage

<figure><img src="/files/2Zg2o9Sknbc39PSkUMYn" alt=""><figcaption></figcaption></figure>

Support Characters are divided into two types: Parameter type/VS Parameter type.

* Parameter type: brings effects related to Parameters.&#x20;
* VS Parameter type: brings effects related to VS Parameters.&#x20;

Support characters can be equipped to the same type of Support Slots to bring buff effects during the game. There are two types of effects: additive/multiplicative.&#x20;

**Examples of support character types**

<figure><img src="/files/0DPYMPtyIdH1umsgPFFs" alt=""><figcaption></figcaption></figure>

### Levelling Up Support Characters

<figure><img src="/files/mrApbzGm4uB3YtNjPK3x" alt=""><figcaption></figcaption></figure>

Support characters can be levelled up by merging three of the same type and level.&#x20;

The $TSUBASAUT cost, success rate, and other conditions vary depending on the Support Character level.

<figure><img src="https://lh5.googleusercontent.com/vcGh_gVeaar2zlkEznQGRXqehnjHtLG_iYXA4NfXPFajXOuM-orYv58BOkHLAzn0-JGkhoR4ahSNpwtJTYzDspqlO54FhVEFapAyXEPoAqWYeGRCUR3tQsAv2J3RinRRP5cnIU3N0IZGu5qotoICOoSEcrxOTqXfgHaLO4FWPAbAwFCIAGqgP1-fNw" alt=""><figcaption></figcaption></figure>

* Merging Support Characters of levels 2-6 may fail to level up, but no $TSUBASAUT is required.
* At level 7 and above, level-up is 100% successful but requires a $TSUBASAUT cost.

| Character Level | Merge Cost ($TSUBASAUT) | Success Rate |
| :-------------: | :---------------------: | :----------: |
|        2        |            0            |      35%     |
|        3        |            0            |      55%     |
|        4        |            0            |      65%     |
|        5        |            0            |      75%     |
|        6        |            0            |      85%     |
|        7        |           500           |     100%     |
|        8        |           600           |     100%     |
|        9        |           700           |     100%     |
