> For the complete documentation index, see [llms.txt](https://captain-tsubasa-rivals.gitbook.io/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captain-tsubasa-rivals.gitbook.io/en/change-log.md).

# Change log

10*th Jul 2024 Update*

* Player mint: updated "Mint Cost" Table&#x20;
* Player Packs and Probability：updated "Player Pack Rarity Probability"
* Player Packs and Probability：updated "Player Rarity Probability"
* Fusion：updated "Fusion Partner" Table&#x20;
* Fusion：updated "Cost" Table&#x20;
* Stadium：updated "Probability of occurrence of packs with mint rarity increase"

24*th Jan 2024 Update*

* Update Free to Play: addition of Free to Play section&#x20;
* Fusion: updated cost table/fusion partner table image&#x20;
* Arena PvP: Gacha reward image updated&#x20;
* Arena SpecialMatch Rewards: updated Treasure Chest A and Treasure Chest B reward chart
* Stadium: Updated cost table/added description of mint rarity increase&#x20;
* Other minor changes including correction of wording

8*th Sep 2023 Update*

* Added "Value Enhancement" in $TSUGT in Project Goals
* Added "Fusion", "Inheritance (Special Skills and Skills)", "Stadium" in Player NFT and Training Function
* Added "How to play ARENA"
* Added "How to play ARENA SpecialMatch"

*14th Jun 2023 Update*

* Correction of the description of the rarity probability of players that can be acquired by opening player packs.

*1st Jun 2023 Update*

* Added information about twin mints
* Addition of items to be won in PvP&#x20;
* Changed opening cost of treasure chests, waiting time, and hourly cost
* Added diagram of PvP victory conditions
* Added unimplemented in the chapter "Rental" of the PvP mode of play&#x20;
* Removed the chapter "What is the organization of each rule" of PvP mode
* Added items that can be bought and sold in the marketplace

24*th Feb 2023 Update*

* Added information on Governance Tokens

*15th Feb 2023 Update*

* Updated roadmap
* Changed some chapters/titles to organize information
* Corrected the description of Physical Condition (former "Fatigue Level") to reflect the name change
* Added information on Governance Tokens
* Added "Getting Started" chapter for new players
* Added clarification on Tokenomics
* Simplification of the description of tokenomics
* Other minor changes in wording, including minor expression correction

22nd *Jan 2023 Update*

* Add formula for calculating fatigue level
* Add a formula for Calculating Fatigability
* Specify the cost of refreshments
* Specify strategies using refresh

12*th Jan 2023 Update*

* Add Token contract address in “Tokenomics/Token Types” page

11*th Jan 2023 Update*

* Rename “Super Techniques” to “Special Skill” to match the game UI&#x20;
* Correct the reward calculation formula in “Costs and Rewards” page&#x20;

<figure><img src="/files/1uvGQsTqI3XIdFcG4tjb" alt=""><figcaption><p><strong>Before Change</strong></p></figcaption></figure>

<figure><img src="/files/DsTB3xyKwNUbOsiYi05R" alt=""><figcaption><p><strong>After Change</strong></p></figcaption></figure>

* Correct rarity labels on “Drop Items” page

<figure><img src="/files/7bT1kV3oysl8Pjhs2csL" alt=""><figcaption><p><strong>Before Change</strong></p></figcaption></figure>

<figure><img src="/files/J4FJLZkIN81uKCujgYAX" alt=""><figcaption><p><strong>After Change</strong></p></figcaption></figure>

* Add "How to start" section in "Gameplay"&#x20;
* Add “Security” page&#x20;
* Add “Change log” page
