PvP Rules

Turns

PvP mode is a three-turn representation of a football match. The match is played over a total of three turns: offense, defense, and offense.

Condition of victory

Player Selection

  • The number of players that can be selected depends on the formation rules.

  • The user can select any player for the offense turn and any player including goalkeepers for the defense turn.

Teams and Players

Each team formation is considered as a unit of three players.

If you use player 1 in turn 1,

player 1 cannot be selected in turn 2.

Commands

  • Choose an optional command for each turn.

  • Command options are as follows:

Super Technique Commands

  • To use a Super Technique, users will consume the Super Technique Gauge.

  • At the start of the game, the user has four of these.

  • When activating a Super Technique, users can choose which gauge to use (1-4).

  • The number of gauges consumed determines the success rate of the Super Technique.

▼ Gauges and Success Rates

Gauge 1: 25% success

Gauge 2: 50% success

Gauge 3: 75% success

Gauge 4: 100% success

*If a Super Technique fails, parameters are calculated as a normal command.

Command power

There are three factors that affect the power of commands when deciding on a command.

Buffs

Each of the VS parameters (Toughness/Agility/Skill) is subject to a buffing effect by the Skill.

Command Affinity

Commands with a compatibility advantage have an additional effect of x 130% on the parameters.

Attribute Compatibility

The attributes of players and goalkeepers are compatible with each other.

  • Toughness is stronger than Skill

  • Agility is stronger than Toughness

  • Skill is stronger than Agility

*When playing against compatible combinations, an additional effect of 25% is added to the parameters.

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