PvP Rules
Turns
PvP mode is a three-turn representation of a football match. The match is played over a total of three turns: offense, defense, and offense.
1st
Offense
Defense
2nd
Defense
Offense
3rd
Offense
Defense
Condition of victory
1
Win
Win
-
Win(1-0)
2
Win
Lose
Win
Win(2-1)
3
Win
Lose
Lose
Lose
4
Lose
Win
Win
Win(1-0)
5
Lose
Win
Lose
Lose
6
Lose
Lose
Lose
Lose
7
Lose
Lose
Lose
Lose(0-1)
Player Selection
The number of players that can be selected depends on the formation rules.
The user can select any player for the offense turn and any player including goalkeepers for the defense turn.
Teams and Players
Each team formation is considered as a unit of three players.
If you use player 1 in turn 1,
player 1 cannot be selected in turn 2.
Commands
Choose an optional command for each turn.
Command options are as follows:
Shoot
Block
Saving
Dribble
Tackle
Super Catch
Super Shoot
Super Block
Super Dribble
Super Tackle
Super Technique Commands
To use a Super Technique, users will consume the Super Technique Gauge.
At the start of the game, the user has four of these.
When activating a Super Technique, users can choose which gauge to use (1-4).
The number of gauges consumed determines the success rate of the Super Technique.
▼ Gauges and Success Rates
Gauge 1: 25% success
Gauge 2: 50% success
Gauge 3: 75% success
Gauge 4: 100% success
*If a Super Technique fails, parameters are calculated as a normal command.
Command power
There are three factors that affect the power of commands when deciding on a command.
Buffs
Each of the VS parameters (Toughness/Agility/Skill) is subject to a buffing effect by the Skill.
Command Affinity
Commands with a compatibility advantage have an additional effect of x 130% on the parameters.
Attribute Compatibility
The attributes of players and goalkeepers are compatible with each other.
Toughness is stronger than Skill
Agility is stronger than Toughness
Skill is stronger than Agility
*When playing against compatible combinations, an additional effect of 25% is added to the parameters.
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