# Fusion

<figure><img src="https://lh5.googleusercontent.com/d6bt_-7-cLF1RkbzeHK5fxuMOr0sbNeQF6rUIGaEha7R-GLTX5PcGzfnrkDPNbB0DbW_d1cR_E5hrSmk6zfnPjt8OoiTbOnT2KWWU2zEfwiyPl9Fh5XYLa7s8SA0RL7SmXKjv0vWO5-Qxaa3Pncx854" alt=""><figcaption></figcaption></figure>

The base player NFT + another player NFT + cost is consumed to strengthen the base player one.

This is shown with the <img src="/files/afSDgyV6toSCZSH195lC" alt="" data-size="line"> icon in your inventory.

## Effect

* The player NFTs that have been enhanced will have their cumulative energy consumption returned to 0.

Example) If you fusion with a cumulative energy consumption of 50 and Refresh 1…\
&#x20;               ⇒The player’s Refresh count stays 0\
&#x20;               ⇒Cumulative energy consumption will be 0.

* Revival from Retirement in ARENA

## Enhanced Parameters

* PvP parameters will be enhanced.
* Enhancement of $TSUGT Earn in ARENA special stage.
* In addition, the same character (same pack) will have a certain probability of upgrading their skill slots.\
  \
  Example) In the case of Ozora Tsubasa (1st pack) + Ozora Tsubasa (1st pack)

## Fusion Partner

The fusion partner must be a 1:1 pair with a NFT of the same rarity as the fusion source.

Although, there are alternative ways such as:

* Use multiple NFTs of lower rarity
* Use 1 NFT of a lower rarity with multiple items

{% embed url="<https://docs.google.com/spreadsheets/d/13_u7IhHbvK5u-WGL_zcjFCNpo1HWrazUN1bIyGTymGA/edit?gid=0#gid=0>" %}

## Rank Up Fusion

At a certain probability during fusion, the player will be discharged with an upgraded rank.

* The level will be returned to 1
* Unallocated proficiency that has been acquired will be inherited
* Learned Player skills and Special skills will be inherited.

\*Proficienty that has been allocated in the past will not be inferited\
\
Example) Common Ozora Tsubasa+ other players = Uncommon Ozora Tsubasa

\*Gen0 does not inherit when ranking up

## Cost

The $TSUGT cost for a FUSION of the same rarity is as follows.

<figure><img src="/files/uB2MNOtufygodhwpvvvG" alt=""><figcaption></figcaption></figure>

\*Link to the [spreadsheet](https://docs.google.com/spreadsheets/d/14qjGGTeX80zn8_bFSSlakCIw5wVBHpEP463_Ueh3iDU/edit?gid=0#gid=0)

Even if the fusion partner is dropped to a lower rarity by using items, etc., the cost depends on the original rarity of the partner and the number of times the partner refreshes.

## Quick Function Table

<figure><img src="https://lh4.googleusercontent.com/Uce2deTSp9IU2xpgkS6trFj9tdIH6mbbUAnBGdPJ6UlE7pPrX_0tpl3ij2aQ44u3koaXLYYHhPsa1S_vOkmR56THPyrdkOjOl3YcfDKr7BWuKQXfb7pzzysgv_SV4S4N91y1CNPvqD6bZURObpzwFgI" alt=""><figcaption></figcaption></figure>


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