🎮Season4 Game Rules
1. Game Objective
Captain Tsubasa RIVALS Airdrop Season 4 is a game where players compete daily against other users in PvP battles to collect Rival Pieces. By collecting six different pieces, players can spin a gacha to obtain $vsJHON and aim for a higher ranking.
Based on rankings, players can earn $vsJOHN as rewards. $vsJOHN can be exchanged for $JOHN.
How to Obtain $vsJOHN
Winning PvE mode
Winning PvP mode
Gacha obtained by collecting Rival Pieces in PvP mode
2. PvP Battle Preparation

1. Piece Selection
You can select any Rival Piece from the Rival Cards you have selected. Rival Pieces that have reached the possession limit cannot be selected.
2. Opponent Selection
Select an opponent from the users displayed in the battle list.
3. Team Formation
Form a team required for the battle.
3. PvP Game Flow and Rewards
Select the players and commands you want to use in battle.
A match begins between the player you selected and the opponent’s player. Buff effects such as skills are activated at this stage.
The side with the higher confirmed RP (Rivals Point) wins the duel.
Steps 1–3 are repeated for up to three turns.
The outcome of the match is determined based on the win/loss results of each turn.
Reward: Obtaining Rival Pieces
If the user wins the battle
Earn $vsJOHN
Obtain the target Rival Piece from the opponent. The losing opponent loses the corresponding Rival Piece.
If the user loses the battle
No Rival Pieces are obtained, and the winning opponent’s Rival Pieces remain unchanged.
4. PvP Rules
Turns
PvP mode is a three-turn representation of a football match. The match is played over a total of three turns: offense, defense, and offense.

Condition of victory

Player Selection
The number of players that can be selected depends on the formation rules.
The user can select any player for the offense turn and any player including goalkeepers for the defense turn.

Teams and Players
Each team formation is considered as a unit of three players.

If you use player 1 in turn 1,

player 1 cannot be selected in turn 2.

Commands
Choose an optional command for each turn.
Command options are as follows:

Super Technique Commands
To use a Super Technique, users will consume the Super Technique Gauge.
At the start of the game, the user has four of these.
When activating a Super Technique, users can choose which gauge to use (1-4).
The number of gauges consumed determines the success rate of the Super Technique.
▼ Gauges and Success Rates
Gauge 1: 25% success
Gauge 2: 50% success
Gauge 3: 75% success
Gauge 4: 100% success
*If a Super Technique fails, parameters are calculated as a normal command.
Command power
There are three factors that affect the power of commands when deciding on a command.
Buffs
Each of the VS parameters (Toughness/Agility/Skill) is subject to a buffing effect by the Skill.
Command Affinity
Commands with a compatibility advantage have an additional effect of x 130% on the parameters.

Attribute Compatibility

The attributes of players and goalkeepers are compatible with each other.
Toughness is stronger than Skill
Agility is stronger than Toughness
Skill is stronger than Agility
*When playing against compatible combinations, an additional effect of 25% is added to the parameters.
5. Number of Battles
The number of battles per a day is determined by the amount of Booster points.
BOOSTER Points
Less than 100
1 game play
100
+1 game play
250
+1 game play
500
+1 game play
1000
+1 game play
2000
+1 game play
4000
+1 game play
6. Rewards
Victory Rewards
If a user wins a PvP battle, they will receive a fixed reward of 1,000 $vsJOHN.
Rewards from Rival Pieces
If a user wins a PvP battle, they obtain the target Rival Piece from the opponent, and the losing opponent loses the corresponding Rival Piece. When all six divided Rival Pieces are restored, the user can participate in a lottery to obtain rewards.
The lottery rewards include the following:
$vsJOHN
Rivals Coin
Main
$vsJOHN 4000
$vsJOHN 8000
$vsJOHN 20000
100%
80%
19%
1%
Bonus
RC Coin S
RC Coin M
RC Coin L
100%
80%
19%
1%
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